So, yesterday I was given the opportunity to booster draft Magic: The Gathering’s Gatecrash expansion. I’ve only tried this format once before, for Innistrad or one of its expansions, and it was a dismal experience I was loath to repeat. But, a friend I haven’t seen in months was in town for the weekend, and if I wanted to visit and catch up, Magic was on the menu.
Hmm, I suppose this requires some background. I’m a casual gamer, and a very casual Magic player. Tournament play is too intense and competitive, and, aside from draft formats, favors those with a slightly more disposable income. It’s been several years since I decided Magic was just too expensive for me to keep abreast of. After Alara, I bought one Zendikar pack and fell off the wagon. To be fair, price was only half the reason. The other half was how much I, as a writer and world builder, simply adored the concept of the Alara shards. The evolution of worlds without two of the “essential” primal forces fascinated me. Even the Alara expansions just couldn’t inspire the same awe as that first block, and I lost interest. My best deck, however, is an elemental monstrosity from Lorwyn. This is another reason I avoid tournaments. A twofold reason. First, all my decks are older, and until relatively recently, fell pretty quickly off the legal list. Second, because my gaming group is rather large, they’re all built to handle multiplayer. The final reason I remain a casual gamer is because of my competitive mindset.
I suffer rather badly from what I refer to as “girl gamer syndrome.” Now, to the other female gamers out there, I mean no offense. I’ve seen other women suffering the same problem, though, so this is how I explain it to myself. I play MTG with the same guys who taught me the rules seven or eight years ago. They were very nice about it, and I rarely got the impression they were humoring me. However, they did have one bad habit: they went easy on me, even after I reached a decent level of competence. Or so I felt. I love these guys to pieces, mind you, and I’m pretty sure it wasn’t always intentional, but a by-product of my style of play our large group. I have a tendency to build decks with a strong late game. So while they’re struggling against each other in the early game, I may be defenseless, but I’m also no threat. Or I quietly cast my creatures, but don’t do anything with them, content to defend until, next thing everyone knows, I have a massive army and start knocking heads. But regardless, they probably let me get farther than they should before they start trying to do something about me. Anyway… They’ve been playing far longer than I have, and at least one does do tournament drafts and keeps pace with all the new sets. From an experiential and financial standpoint, I cannot keep up with them. Logically, I know this. Emotionally, I feel like it’s necessary, in order to be taken seriously. And this leads me to the primary reason I don’t play Magic in public. Unless I’m going toe to toe with the boys and not only holding my own, but winning my fair share, I feel like a hanger-on, a tag-along. My play style doesn’t often lend itself to comboing – lacking the experience to make the cards play nicely with one another – so when I do something stupid with a simple mechanic, I start feeling like people will think I have no reason to be there. I get annoyed and angry – it’s no fun to play with someone who’s pissed off – and my lack of self-control makes me even more annoyed and angry with myself. Downward spiral. Best I stay out of competitive play.
That brings us to yesterday. Booster draft of a game I haven’t played in over a year, with new mechanics I’ve never seen, and a person in the mix I’d never met. Oh boy. I expected chaos, and was praying for a functional brain that I might be on my best behavior. And, y’know…play well.
This was in the first pack I opened. Mana balance tends to be a problem for me, so I said, “Okay, fine. Green/Blue it is.” Turns out drafting with guilds is a heck of a lot easier for me than without. Rather than trying to stay on one color, I had the freedom of two that I knew would work together, and when I started seeing strong Gruul (Red/Green) creatures, I branched out eagerly, instead of feeling forced. It was like building in Alara again. It was not only fun, but I was finally able to see how disparate cards and mechanics could make for really scary combinations. Gruul’s large creatures do wonders for Simic’s evolve mechanic, and Simic has some clever enchantments that can let the Gruul monstrosities hit where they otherwise couldn’t. The first deck I ever learned was green, and I still understand it best; but blue gives it cunning and red makes it more fierce. The deck was a threat right out of the gate, ignored only because one player was extorting everyone to death, and needed to be dealt with quickly. Extort is evil. In multiplayer, it’s worse. By the time he was out, I had my evolved army that no one could quite deal with. The evening was split pretty evenly between my Simic/Gruul amalgam and Boros, run by my friend who plays tournaments. It took me four games to do something stupid enough to make me angry, which gave that game to a third player, who was running all five colors and is smart enough never to play to win. He just likes to make things as difficult as possible for everyone else. The stupid-out-of-nowhere threw me badly enough that I did it again, at the start of the next game. I’m glad there was a stranger at the table; it helped me keep a rein on my frustration. I recovered, kept my head for the rest of the game, and finished it by putting wings on the Simic guild leader and knocking the ground-based players in the teeth.
Other than just being a good day for me personally, I learned a few things, primarily that I really can put a plug in the cycle of stupid->frustration->anger->stupid that makes Magic so difficult for me to play. Maybe I’ll take a chance and get working on a Simic deck of my own – or Simic/Gruul, since they play so nicely together (which is philosophically bizarre) – and find out if it was just a fluke.
Posted in Gaming
Tags: Drafting, Gaming, Gruul, Magic, MTG, Simic, TCG